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硅基仙途开发者长文:不发行项目自有代币

《硅基仙途》开发者 TapePetDao 发布长文说明设计取舍:项目不发行自有代币,理由是无法掌控代币价格,希望先把游戏做好,让修炼、历练、炼丹、装备与阵法彼此关联,使每次成长都有目标;付费可以节省时间、提供更多选择,但游戏也要保留走得通的免费修仙路径。第一赛季《链上飞升》从凡人出发,玩家在有限时间内修炼、闯关,最终前往白玉京渡劫,该阶段大部分付费电路围绕修炼效率与时间安排设计。TapePetDao, developer of Silicon Immortal Path, published a long post on design trade-offs: the project will not issue its own token, since token price cannot be controlled and the team prefers to build the game first, linking cultivation, trials, alchemy, equipment and formations so every step of growth has a goal. Paid items may save time and offer more choices, but a viable free cultivation path must remain. Season 1, "Ascension On-chain", starts from a mortal, with players cultivating and clearing stages within limited time before heading to Baiyu Jing for tribulation; most paid circuits in this phase are designed around cultivation efficiency and time management.

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